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get_rotation_quat(3) Allegro manual get_rotation_quat(3) NAME get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library. SYNOPSIS #include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z); DESCRIPTION Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle for- mat). SEE ALSO exquat(3) Allegro version 4.4.3 get_rotation_quat(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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