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get_translation_matrix(3) Allegro manual get_translation_matrix(3) NAME get_translation_matrix, get_translation_matrix_f - Constructs a trans- lation matrix. Allegro game programming library. SYNOPSIS #include <allegro.h> void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z); void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z); DESCRIPTION Constructs a translation matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px+x, py+y, pz+z). In other words, it moves things sideways. SEE ALSO apply_matrix(3), get_transformation_matrix(3), qtranslate_matrix(3), exstars(3) Allegro version 4.4.3 get_translation_matrix(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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