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get_vector_rotation_matrix(3) Allegro manual get_vector_rotation_matrix(3) NAME get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming li- brary. SYNOPSIS #include <allegro.h> void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a); void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a); DESCRIPTION Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 de- grees to a circle format). SEE ALSO apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excam- era(3) Allegro version 4.4.3 get_vector_rotation_matrix(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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