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HACK(6)			       BSD Games Manual			       HACK(6)

     hack -- exploring The Dungeons of Doom

     hack [-d directory] [-n] [-u playername]
     hack [-d directory] [-s] [-X] [playername ...]

     hack is a display oriented	dungeons & dragons-like	game.  Both display
     and command structure resemble rogue.  (For a game	with the same struc-
     ture but entirely different display - a real cave instead of dull rectan-
     gles - try	Quest.)

     To	get started you	really only need to know two commands.	The command ?
     will give you a list of the available commands and	the command / will
     identify the things you see on the	screen.

     To	win the	game (as opposed to merely playing to beat other people's high
     scores) you must locate the Amulet	of Yendor which	is somewhere below the
     20th level	of the dungeon and get it out.	Nobody has achieved this yet
     and if somebody does, he will probably go down in history as a hero among

     When the game ends, either	by your	death, when you	quit, or if you	escape
     from the caves, hack will give you	(a fragment of)	the list of top	scor-
     ers.  The scoring is based	on many	aspects	of your	behavior but a rough
     estimate is obtained by taking the	amount of gold you've found in the
     cave plus four times your (real) experience.  Precious stones may be
     worth a lot of gold when brought to the exit.  There is a 10% penalty for
     getting yourself killed.

     The administration	of the game is kept in the directory specified with
     the -d option, or,	if no such option is given, in the directory specified
     by	the environment	variable HACKDIR, or, if no such variable exists, in
     the current directory.  This same directory contains several auxiliary
     files such	as lockfiles and the list of topscorers	and a subdirectory
     save where	games are saved.  The game administrator may however choose to
     install hack with a fixed playing ground, usually /var/games/hackdir.

     The -n option suppresses printing of the news.

     The -u playername option supplies the answer to the question "Who are
     you?".  When playername has as suffix one of -T, -S, -K, -F, -C, or -W,
     then this supplies	the answer to the question "What kind of character ...

     The -s option will	print out the list of your scores.  It may be followed
     by	arguments -X where X is	one of the letters C, F, K, S, T, W to print
     the scores	of Cavemen, Fighters, Knights, Speleologists, Tourists or Wiz-
     ards.  It may also	be followed by one or more player names	to print the
     scores of the players mentioned.

     USER or LOGNAME	       Your login name.
     HOME		       Your home directory.
     SHELL		       Your shell.
     TERM		       The type	of your	terminal.
     HACKPAGER,	PAGER	       Pager used instead of default pager.
     MAIL		       Mailbox file.
     MAILREADER		       Reader used instead of default (probably
     HACKDIR		       Playground.
     HACKOPTIONS	       String predefining several hack options (see
			       help file).

     Several other environment variables are used in debugging (wizard)	mode,

     hack		       The hack	program.
     data, rumors	       Data files used by hack.
     help, hh		       Help data files.
     record		       The list	of topscorers.
     save		       A subdirectory containing the saved games.
     bones_dd		       Descriptions of the ghost and belongings	of a
			       deceased	adventurer.
     xlock.dd		       Description of a	dungeon	level.
     safelock		       Lock file for xlock.
     record_lock	       Lock file for record.

     Jay Fenlason (+ Kenny Woodland, Mike Thome	and Jon	Payne) wrote the orig-
     inal hack,	very much like rogue(6)	(but full of bugs).

     Andries Brouwer continuously deformed their sources into the current ver-
     sion - in fact an entirely	different game.

     Probably infinite.	 Mail complaints to mcvax!aeb .

BSD				March 31, 1985				   BSD


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