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load_bitmap(3)			Allegro	manual			load_bitmap(3)

NAME
       load_bitmap - Loads any supported bitmap	from a file. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       BITMAP *load_bitmap(const char *filename, RGB *pal);

DESCRIPTION
       Loads a bitmap from a file. The palette data will be stored in the sec-
       ond  parameter,	which  should  be  an  array of	256 RGB	structures. At
       present this function supports BMP, LBM,	PCX, and TGA files,  determin-
       ing the type from the file extension.

       If  the file contains a truecolor image,	you must set the video mode or
       call set_color_conversion() before loading it. In  this	case,  if  the
       destination  color  depth  is  8-bit,  the palette will be generated by
       calling generate_optimized_palette() on the bitmap; otherwise, the  re-
       turned palette will be generated	by calling generate_332_palette().

       The pal argument	may be NULL. In	this case, the palette data are	simply
       not returned. Additionally, if the file is a truecolor  image  and  the
       destination color depth is 8-bit, the color conversion process will use
       the current palette instead of generating an optimized one.

       Example:

	  BITMAP *bmp;
	  PALETTE palette;
	  ...
	  bmp =	load_bitmap("image.pcx", palette);
	  if (!bmp)
	     abort_on_error("Couldn't load image.pcx!");
	  ...
	  destroy_bitmap(bmp);

RETURN VALUE
       Returns a pointer to the	bitmap or NULL on error. Remember that you are
       responsible  for	destroying the bitmap when you are finished with it to
       avoid memory leaks.

SEE ALSO
       load_bmp(3), load_lbm(3), load_pcx(3), load_tga(3),  destroy_bitmap(3),
       save_bitmap(3),	  register_bitmap_file_type(3),	   set_color_depth(3),
       set_color_conversion(3),	    generate_optimized_palette(3),	gener-
       ate_332_palette(3)

Allegro				 version 4.4.3			load_bitmap(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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