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load_bmp_pf(3)			Allegro	manual			load_bmp_pf(3)

NAME
       load_bmp_pf  -  Packfile	 version of load_bmp. Allegro game programming
       library.

SYNOPSIS
       #include	<allegro.h>

       BITMAP *load_bmp_pf(PACKFILE *f,	RGB *pal);

DESCRIPTION
       A version of load_bmp() which reads from	a packfile. Example:

	  PACKFILE *packfile;
	  BITMAP *bmp;

	  packfile = pack_fopen("mybitmap.bmp",	F_READ);
	  if (!packfile)
	     abort_on_error("Couldn't open mybitmap.bmp");

	  bmp =	load_bmp_pf(packfile, pal);
	  if (!bmp)
	     abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE
       Returns a pointer to the	bitmap or NULL on error. Remember that you are
       responsible  for	destroying the bitmap when you are finished with it to
       avoid memory leaks.

SEE ALSO
       load_bmp(3), expackf(3)

Allegro				 version 4.4.3			load_bmp_pf(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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