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load_bmp_pf(3) Allegro manual load_bmp_pf(3) NAME load_bmp_pf - Packfile version of load_bmp. Allegro game programming library. SYNOPSIS #include <allegro.h> BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal); DESCRIPTION A version of load_bmp() which reads from a packfile. Example: PACKFILE *packfile; BITMAP *bmp; packfile = pack_fopen("mybitmap.bmp", F_READ); if (!packfile) abort_on_error("Couldn't open mybitmap.bmp"); bmp = load_bmp_pf(packfile, pal); if (!bmp) abort_on_error("Error loading mybitmap.bmp"); RETURN VALUE Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks. SEE ALSO load_bmp(3), expackf(3) Allegro version 4.4.3 load_bmp_pf(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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