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NETGRAPH(4)		 BSD Kernel Interfaces Manual		   NETGRAPH(4)

NAME
     netgraph -- graph based kernel networking subsystem

DESCRIPTION
     The netgraph system provides a uniform and	modular	system for the imple-
     mentation of kernel objects which perform various networking functions.
     The objects, known	as nodes, can be arranged into arbitrarily complicated
     graphs.  Nodes have hooks which are used to connect two nodes together,
     forming the edges in the graph.  Nodes communicate	along the edges	to
     process data, implement protocols,	etc.

     The aim of	netgraph is to supplement rather than replace the existing
     kernel networking infrastructure.	It provides:

     o	 A flexible way	of combining protocol and link level drivers.
     o	 A modular way to implement new	protocols.
     o	 A common framework for	kernel entities	to inter-communicate.
     o	 A reasonably fast, kernel-based implementation.

   Nodes and Types
     The most fundamental concept in netgraph is that of a node.  All nodes
     implement a number	of predefined methods which allow them to interact
     with other	nodes in a well	defined	manner.

     Each node has a type, which is a static property of the node determined
     at	node creation time.  A node's type is described	by a unique ASCII type
     name.  The	type implies what the node does	and how	it may be connected to
     other nodes.

     In	object-oriented	language, types	are classes, and nodes are instances
     of	their respective class.	 All node types	are subclasses of the generic
     node type,	and hence inherit certain common functionality and capabili-
     ties (e.g., the ability to	have an	ASCII name).

     Nodes may be assigned a globally unique ASCII name	which can be used to
     refer to the node.	 The name must not contain the characters `.' or `:',
     and is limited to NG_NODESIZ characters (including	the terminating	NUL
     character).

     Each node instance	has a unique ID	number which is	expressed as a 32-bit
     hexadecimal value.	 This value may	be used	to refer to a node when	there
     is	no ASCII name assigned to it.

   Hooks
     Nodes are connected to other nodes	by connecting a	pair of	hooks, one
     from each node.  Data flows bidirectionally between nodes along connected
     pairs of hooks.  A	node may have as many hooks as it needs, and may as-
     sign whatever meaning it wants to a hook.

     Hooks have	these properties:

     o	 A hook	has an ASCII name which	is unique among	all hooks on that node
	 (other	hooks on other nodes may have the same name).  The name	must
	 not contain the characters `.'	or `:',	and is limited to NG_HOOKSIZ
	 characters (including the terminating NUL character).

     o	 A hook	is always connected to another hook.  That is, hooks are cre-
	 ated at the time they are connected, and breaking an edge by removing
	 either	hook destroys both hooks.

     o	 A hook	can be set into	a state	where incoming packets are always
	 queued	by the input queueing system, rather than being	delivered di-
	 rectly.  This can be used when	the data is sent from an interrupt
	 handler, and processing must be quick so as not to block other	inter-
	 rupts.

     o	 A hook	may supply overriding receive data and receive message func-
	 tions,	which should be	used for data and messages received through
	 that hook in preference to the	general	node-wide methods.

     A node may	decide to assign special meaning to some hooks.	 For example,
     connecting	to the hook named debug	might trigger the node to start	send-
     ing debugging information to that hook.

   Data	Flow
     Two types of information flow between nodes: data messages	and control
     messages.	Data messages are passed in mbuf chains	along the edges	in the
     graph, one	edge at	a time.	 The first mbuf	in a chain must	have the
     M_PKTHDR flag set.	 Each node decides how to handle data received through
     one of its	hooks.

     Along with	data, nodes can	also receive control messages.	There are
     generic and type-specific control messages.  Control messages have	a com-
     mon header	format,	followed by type-specific data,	and are	binary struc-
     tures for efficiency.  However, node types	may also support conversion of
     the type-specific data between binary and ASCII formats, for debugging
     and human interface purposes (see the NGM_ASCII2BINARY and
     NGM_BINARY2ASCII generic control messages below).	Nodes are not required
     to	support	these conversions.

     There are three ways to address a control message.	 If there is a se-
     quence of edges connecting	the two	nodes, the message may be "source
     routed" by	specifying the corresponding sequence of ASCII hook names as
     the destination address for the message (relative addressing).  If	the
     destination is adjacent to	the source, then the source node may simply
     specify (as a pointer in the code)	the hook across	which the message
     should be sent.  Otherwise, the recipient node's global ASCII name	(or
     equivalent	ID-based name) is used as the destination address for the mes-
     sage (absolute addressing).  The two types	of ASCII addressing may	be
     combined, by specifying an	absolute start node and	a sequence of hooks.
     Only the ASCII addressing modes are available to control programs outside
     the kernel; use of	direct pointers	is limited to kernel modules.

     Messages often represent commands that are	followed by a reply message in
     the reverse direction.  To	facilitate this, the recipient of a control
     message is	supplied with a	"return	address" that is suitable for address-
     ing a reply.

     Each control message contains a 32-bit value, called a "typecookie", in-
     dicating the type of the message, i.e. how	to interpret it.  Typically
     each type defines a unique	typecookie for the messages that it under-
     stands.  However, a node may choose to recognize and implement more than
     one type of messages.

     If	a message is delivered to an address that implies that it arrived at
     that node through a particular hook (as opposed to	having been directly
     addressed using its ID or global name) then that hook is identified to
     the receiving node.  This allows a	message	to be re-routed	or passed on,
     should a node decide that this is required, in much the same way that
     data packets are passed around between nodes.  A set of standard messages
     for flow control and link management purposes are defined by the base
     system that are usually passed around in this manner.  Flow control mes-
     sage would	usually	travel in the opposite direction to the	data to	which
     they pertain.

   Netgraph is (Usually) Functional
     In	order to minimize latency, most	netgraph operations are	functional.
     That is, data and control messages	are delivered by making	function calls
     rather than by using queues and mailboxes.	 For example, if node A	wishes
     to	send a data mbuf to neighboring	node B,	it calls the generic netgraph
     data delivery function.  This function in turn locates node B and calls
     B's "receive data"	method.	 There are exceptions to this.

     Each node has an input queue, and some operations can be considered to be
     writers in	that they alter	the state of the node.	Obviously, in an SMP
     world it would be bad if the state	of a node were changed while another
     data packet were transiting the node.  For	this purpose, the input	queue
     implements	a reader/writer	semantic so that when there is a writer	in the
     node, all other requests are queued, and while there are readers, a
     writer, and any following packets are queued.  In the case	where there is
     no	reason to queue	the data, the input method is called directly, as men-
     tioned above.

     A node may	declare	that all requests should be considered as writers, or
     that requests coming in over a particular hook should be considered to be
     a writer, or even that packets leaving or entering	across a particular
     hook should always	be queued, rather than delivered directly (often use-
     ful for interrupt routines	who want to get	back to	the hardware quickly).
     By	default, all control message packets are considered to be writers un-
     less specifically declared	to be a	reader in their	definition.  (See
     NGM_READONLY in <ng_message.h>.)

     While this	mode of	operation results in good performance, it has a	few
     implications for node developers:

     o	 Whenever a node delivers a data or control message, the node may need
	 to allow for the possibility of receiving a returning message before
	 the original delivery function	call returns.

     o	 Netgraph provides internal synchronization between nodes.  Data al-
	 ways enters a "graph" at an edge node.	 An edge node is a node	that
	 interfaces between netgraph and some other part of the	system.	 Exam-
	 ples of "edge nodes" include device drivers, the socket, ether, tty,
	 and ksocket node type.	 In these edge nodes, the calling thread di-
	 rectly	executes code in the node, and from that code calls upon the
	 netgraph framework to deliver data across some	edge in	the graph.
	 From an execution point of view, the calling thread will execute the
	 netgraph framework methods, and if it can acquire a lock to do	so,
	 the input methods of the next node.  This continues until either the
	 data is discarded or queued for some device or	system entity, or the
	 thread	is unable to acquire a lock on the next	node.  In that case,
	 the data is queued for	the node, and execution	rewinds	back to	the
	 original calling entity.  The queued data will	be picked up and pro-
	 cessed	by either the current holder of	the lock when they have	com-
	 pleted	their operations, or by	a special netgraph thread that is ac-
	 tivated when there are	such items queued.

     o	 It is possible	for an infinite	loop to	occur if the graph contains
	 cycles.

     So	far, these issues have not proven problematical	in practice.

   Interaction with Other Parts	of the Kernel
     A node may	have a hidden interaction with other components	of the kernel
     outside of	the netgraph subsystem,	such as	device hardware, kernel	proto-
     col stacks, etc.  In fact,	one of the benefits of netgraph	is the ability
     to	join disparate kernel networking entities together in a	consistent
     communication framework.

     An	example	is the socket node type	which is both a	netgraph node and a
     socket(2) in the protocol family PF_NETGRAPH.  Socket nodes allow user
     processes to participate in netgraph.  Other nodes	communicate with
     socket nodes using	the usual methods, and the node	hides the fact that it
     is	also passing information to and	from a cooperating user	process.

     Another example is	a device driver	that presents a	node interface to the
     hardware.

   Node	Methods
     Nodes are notified	of the following actions via function calls to the
     following node methods, and may accept or reject that action (by return-
     ing the appropriate error code):

     Creation of a new node
	 The constructor for the type is called.  If creation of a new node is
	 allowed, constructor method may allocate any special resources	it
	 needs.	 For nodes that	correspond to hardware,	this is	typically done
	 during	the device attach routine.  Often a global ASCII name corre-
	 sponding to the device	name is	assigned here as well.

     Creation of a new hook
	 The hook is created and tentatively linked to the node, and the node
	 is told about the name	that will be used to describe this hook.  The
	 node sets up any special data structures it needs, or may reject the
	 connection, based on the name of the hook.

     Successful	connection of two hooks
	 After both ends have accepted their hooks, and	the links have been
	 made, the nodes get a chance to find out who their peer is across the
	 link, and can then decide to reject the connection.  Tear-down	is au-
	 tomatic.  This	is also	the time at which a node may decide whether to
	 set a particular hook (or its peer) into the queueing mode.

     Destruction of a hook
	 The node is notified of a broken connection.  The node	may consider
	 some hooks to be critical to operation	and others to be expendable:
	 the disconnection of one hook may be an acceptable event while	for
	 another it may	effect a total shutdown	for the	node.

     Preshutdown of a node
	 This method is	called before real shutdown, which is discussed	below.
	 While in this method, the node	is fully operational and can send a
	 "goodbye" message to its peers, or it can exclude itself from the
	 chain and reconnect its peers together, like the ng_tee(4) node type
	 does.

     Shutdown of a node
	 This method allows a node to clean up and to ensure that any actions
	 that need to be performed at this time	are taken.  The	method is
	 called	by the generic (i.e., superclass) node destructor which	will
	 get rid of the	generic	components of the node.	 Some nodes (usually
	 associated with a piece of hardware) may be persistent	in that	a
	 shutdown breaks all edges and resets the node,	but does not remove
	 it.  In this case, the	shutdown method	should not free	its resources,
	 but rather, clean up and then call the	NG_NODE_REVIVE() macro to sig-
	 nal the generic code that the shutdown	is aborted.  In	the case where
	 the shutdown is started by the	node itself due	to hardware removal or
	 unloading (via	ng_rmnode_self()), it should set the NGF_REALLY_DIE
	 flag to signal	to its own shutdown method that	it is not to persist.

   Sending and Receiving Data
     Two other methods are also	supported by all nodes:

     Receive data message
	 A netgraph queueable request item, usually referred to	as an item, is
	 received by this function.  The item contains a pointer to an mbuf.

	 The node is notified on which hook the	item has arrived, and can use
	 this information in its processing decision.  The receiving node must
	 always	NG_FREE_M() the	mbuf chain on completion or error, or pass it
	 on to another node (or	kernel module) which will then be responsible
	 for freeing it.  Similarly, the item must be freed if it is not to be
	 passed	on to another node, by using the NG_FREE_ITEM()	macro.	If the
	 item still holds references to	mbufs at the time of freeing then they
	 will also be appropriately freed.  Therefore, if there	is any chance
	 that the mbuf will be changed or freed	separately from	the item, it
	 is very important that	it be retrieved	using the NGI_GET_M() macro
	 that also removes the reference within	the item.  (Or multiple	frees
	 of the	same object will occur.)

	 If it is only required	to examine the contents	of the mbufs, then it
	 is possible to	use the	NGI_M()	macro to both read and rewrite mbuf
	 pointer inside	the item.

	 If developer needs to pass any	meta information along with the	mbuf
	 chain,	he should use mbuf_tags(9) framework.  Note that old netgraph
	 specific meta-data format is obsoleted	now.

	 The receiving node may	decide to defer	the data by queueing it	in the
	 netgraph NETISR system	(see below).  It achieves this by setting the
	 HK_QUEUE flag in the flags word of the	hook on	which that data	will
	 arrive.  The infrastructure will respect that bit and queue the data
	 for delivery at a later time, rather than deliver it directly.	 A
	 node may decide to set	the bit	on the peer node, so that its own out-
	 put packets are queued.

	 The node may elect to nominate	a different receive data function for
	 data received on a particular hook, to	simplify coding.  It uses the
	 NG_HOOK_SET_RCVDATA(hook, fn) macro to	do this.  The function re-
	 ceives	the same arguments in every way	other than it will receive all
	 (and only) packets from that hook.

     Receive control message
	 This method is	called when a control message is addressed to the
	 node.	As with	the received data, an item is received,	with a pointer
	 to the	control	message.  The message can be examined using the
	 NGI_MSG() macro, or completely	extracted from the item	using the
	 NGI_GET_MSG() which also removes the reference	within the item.  If
	 the Item still	holds a	reference to the message when it is freed (us-
	 ing the NG_FREE_ITEM()	macro),	then the message will also be freed
	 appropriately.	 If the	reference has been removed, the	node must free
	 the message itself using the NG_FREE_MSG() macro.  A return address
	 is always supplied, giving the	address	of the node that originated
	 the message so	a reply	message	can be sent anytime later.  The	return
	 address is retrieved from the item using the NGI_RETADDR() macro and
	 is of type ng_ID_t.  All control messages and replies are allocated
	 with the malloc(9) type M_NETGRAPH_MSG, however it is more convenient
	 to use	the NG_MKMESSAGE() and NG_MKRESPONSE() macros to allocate and
	 fill out a message.  Messages must be freed using the NG_FREE_MSG()
	 macro.

	 If the	message	was delivered via a specific hook, that	hook will also
	 be made known,	which allows the use of	such things as flow-control
	 messages, and status change messages, where the node may want to for-
	 ward the message out another hook to that on which it arrived.

	 The node may elect to nominate	a different receive message function
	 for messages received on a particular hook, to	simplify coding.  It
	 uses the NG_HOOK_SET_RCVMSG(hook, fn) macro to	do this.  The function
	 receives the same arguments in	every way other	than it	will receive
	 all (and only)	messages from that hook.

     Much use has been made of reference counts, so that nodes being freed of
     all references are	automatically freed, and this behaviour	has been
     tested and	debugged to present a consistent and trustworthy framework for
     the "type module" writer to use.

   Addressing
     The netgraph framework provides an	unambiguous and	simple to use method
     of	specifically addressing	any single node	in the graph.  The naming of a
     node is independent of its	type, in that another node, or external	compo-
     nent need not know	anything about the node's type in order	to address it
     so	as to send it a	generic	message	type.  Node and	hook names should be
     chosen so as to make addresses meaningful.

     Addresses are either absolute or relative.	 An absolute address begins
     with a node name or ID, followed by a colon, followed by a	sequence of
     hook names	separated by periods.  This addresses the node reached by
     starting at the named node	and following the specified sequence of	hooks.
     A relative	address	includes only the sequence of hook names, implicitly
     starting hook traversal at	the local node.

     There are a couple	of special possibilities for the node name.  The name
     `.' (referred to as `.:') always refers to	the local node.	 Also, nodes
     that have no global name may be addressed by their	ID numbers, by enclos-
     ing the hexadecimal representation	of the ID number within	the square
     brackets.	Here are some examples of valid	netgraph addresses:

	   .:
	   [3f]:
	   foo:
	   .:hook1
	   foo:hook1.hook2
	   [d80]:hook1

     The following set of nodes	might be created for a site with a single
     physical frame relay line having two active logical DLCI channels,	with
     RFC 1490 frames on	DLCI 16	and PPP	frames over DLCI 20:

     [type SYNC	]		   [type FRAME]			[type RFC1490]
     [ "Frame1"	](uplink)<-->(data)[<un-named>](dlci16)<-->(mux)[<un-named>  ]
     [	  A	]		   [	B     ](dlci20)<---+	[     C	     ]
							   |
							   |	  [ type PPP ]
							   +>(mux)[<un-named>]
								  [    D     ]

     One could always send a control message to	node C from anywhere by	using
     the name "Frame1:uplink.dlci16".  In this case, node C would also be no-
     tified that the message reached it	via its	hook mux.  Similarly,
     "Frame1:uplink.dlci20" could reliably be used to reach node D, and	node A
     could refer to node B as ".:uplink", or simply "uplink".  Conversely, B
     can refer to A as "data".	The address "mux.data" could be	used by	both
     nodes C and D to address a	message	to node	A.

     Note that this is only for	control	messages.  In each of these cases,
     where a relative addressing mode is used, the recipient is	notified of
     the hook on which the message arrived, as well as the originating node.
     This allows the option of hop-by-hop distribution of messages and state
     information.  Data	messages are only routed one hop at a time, by speci-
     fying the departing hook, with each node making the next routing deci-
     sion.  So when B receives a frame on hook data, it	decodes	the frame re-
     lay header	to determine the DLCI, and then	forwards the unwrapped frame
     to	either C or D.

     In	a similar way, flow control messages may be routed in the reverse di-
     rection to	outgoing data.	For example a "buffer nearly full" message
     from "Frame1:" would be passed to node B which might decide to send simi-
     lar messages to both nodes	C and D.  The nodes would use direct hook
     pointer addressing	to route the messages.	The message may	have travelled
     from "Frame1:" to B as a synchronous reply, saving	time and cycles.

   Netgraph Structures
     Structures	are defined in <netgraph/netgraph.h> (for kernel structures
     only of interest to nodes)	and <netgraph/ng_message.h> (for message defi-
     nitions also of interest to user programs).

     The two basic object types	that are of interest to	node authors are nodes
     and hooks.	 These two objects have	the following properties that are also
     of	interest to the	node writers.

     struct ng_node
	 Node authors should always use	the following typedef to declare their
	 pointers, and should never actually declare the structure.

	 typedef struct	ng_node	*node_p;

	 The following properties are associated with a	node, and can be ac-
	 cessed	in the following manner:

	 Validity
	     A driver or interrupt routine may want to check whether the node
	     is	still valid.  It is assumed that the caller holds a reference
	     on	the node so it will not	have been freed, however it may	have
	     been disabled or otherwise	shut down.  Using the
	     NG_NODE_IS_VALID(node) macro will return this state.  Eventually
	     it	should be almost impossible for	code to	run in an invalid node
	     but at this time that work	has not	been completed.

	 Node ID (ng_ID_t)
	     This property can be retrieved using the macro NG_NODE_ID(node).

	 Node name
	     Optional globally unique name, NUL	terminated string.  If there
	     is	a value	in here, it is the name	of the node.

		   if (NG_NODE_NAME(node)[0] !=	'\0') ...

		   if (strcmp(NG_NODE_NAME(node), "fred") == 0)	...

	 A node	dependent opaque cookie
	     Anything of the pointer type can be placed	here.  The macros
	     NG_NODE_SET_PRIVATE(node, value) and NG_NODE_PRIVATE(node)	set
	     and retrieve this property, respectively.

	 Number	of hooks
	     The NG_NODE_NUMHOOKS(node)	macro is used to retrieve this value.

	 Hooks
	     The node may have a number	of hooks.  A traversal method is pro-
	     vided to allow all	the hooks to be	tested for some	condition.
	     NG_NODE_FOREACH_HOOK(node,	fn, arg, rethook) where	fn is a	func-
	     tion that will be called for each hook with the form fn(hook,
	     arg) and returning	0 to terminate the search.  If the search is
	     terminated, then rethook will be set to the hook at which the
	     search was	terminated.

     struct ng_hook
	 Node authors should always use	the following typedef to declare their
	 hook pointers.

	 typedef struct	ng_hook	*hook_p;

	 The following properties are associated with a	hook, and can be ac-
	 cessed	in the following manner:

	 A hook	dependent opaque cookie
	     Anything of the pointer type can be placed	here.  The macros
	     NG_HOOK_SET_PRIVATE(hook, value) and NG_HOOK_PRIVATE(hook)	set
	     and retrieve this property, respectively.

	 An associate node
	     The macro NG_HOOK_NODE(hook) finds	the associated node.

	 A peer	hook (hook_p)
	     The other hook in this connected pair.  The NG_HOOK_PEER(hook)
	     macro finds the peer.

	 References
	     The NG_HOOK_REF(hook) and NG_HOOK_UNREF(hook) macros increment
	     and decrement the hook reference count accordingly.  After	decre-
	     ment you should always assume the hook has	been freed unless you
	     have another reference still valid.

	 Override receive functions
	     The NG_HOOK_SET_RCVDATA(hook, fn) and NG_HOOK_SET_RCVMSG(hook,
	     fn) macros	can be used to set override methods that will be used
	     in	preference to the generic receive data and receive message
	     functions.	 To unset these, use the macros	to set them to NULL.
	     They will only be used for	data and messages received on the hook
	     on	which they are set.

	 The maintenance of the	names, reference counts, and linked list of
	 hooks for each	node is	handled	automatically by the netgraph subsys-
	 tem.  Typically a node's private info contains	a back-pointer to the
	 node or hook structure, which counts as a new reference that must be
	 included in the reference count for the node.	When the node con-
	 structor is called, there is already a	reference for this calculated
	 in, so	that when the node is destroyed, it should remember to do a
	 NG_NODE_UNREF() on the	node.

	 From a	hook you can obtain the	corresponding node, and	from a node,
	 it is possible	to traverse all	the active hooks.

	 A current example of how to define a node can always be seen in
	 src/sys/netgraph/ng_sample.c and should be used as a starting point
	 for new node writers.

   Netgraph Message Structure
     Control messages have the following structure:

     #define NG_CMDSTRSIZ    32	     /*	Max command string (including nul) */

     struct ng_mesg {
       struct ng_msghdr	{
	 u_char	     version;	     /*	Must equal NG_VERSION */
	 u_char	     spare;	     /*	Pad to 2 bytes */
	 u_short     arglen;	     /*	Length of cmd/resp data	*/
	 u_long	     flags;	     /*	Message	status flags */
	 u_long	     token;	     /*	Reply should have the same token */
	 u_long	     typecookie;     /*	Node type understanding	this message */
	 u_long	     cmd;	     /*	Command	identifier */
	 u_char	     cmdstr[NG_CMDSTRSIZ]; /* Cmd string (for debug) */
       } header;
       char  data[0];		     /*	Start of cmd/resp data */
     };

     #define NG_ABI_VERSION  5		     /*	Netgraph kernel	ABI version */
     #define NG_VERSION	     4		     /*	Netgraph message version */
     #define NGF_ORIG	     0x0000	     /*	Command	*/
     #define NGF_RESP	     0x0001	     /*	Response */

     Control messages have the fixed header shown above, followed by a vari-
     able length data section which depends on the type	cookie and the com-
     mand.  Each field is explained below:

     version
	     Indicates the version of the netgraph message protocol itself.
	     The current version is NG_VERSION.

     arglen  This is the length	of any extra arguments,	which begin at data.

     flags   Indicates whether this is a command or a response control mes-
	     sage.

     token   The token is a means by which a sender can	match a	reply message
	     to	the corresponding command message; the reply always has	the
	     same token.

     typecookie
	     The corresponding node type's unique 32-bit value.	 If a node
	     does not recognize	the type cookie	it must	reject the message by
	     returning EINVAL.

	     Each type should have an include file that	defines	the commands,
	     argument format, and cookie for its own messages.	The typecookie
	     insures that the same header file was included by both sender and
	     receiver; when an incompatible change in the header file is made,
	     the typecookie must be changed.  The de-facto method for generat-
	     ing unique	type cookies is	to take	the seconds from the Epoch at
	     the time the header file is written (i.e.,	the output of "date -u
	     +%s").

	     There is a	predefined typecookie NGM_GENERIC_COOKIE for the
	     generic node type,	and a corresponding set	of generic messages
	     which all nodes understand.  The handling of these	messages is
	     automatic.

     cmd     The identifier for	the message command.  This is type specific,
	     and is defined in the same	header file as the typecookie.

     cmdstr  Room for a	short human readable version of	command	(for debugging
	     purposes only).

     Some modules may choose to	implement messages from	more than one of the
     header files and thus recognize more than one type	cookie.

   Control Message ASCII Form
     Control messages are in binary format for efficiency.  However, for de-
     bugging and human interface purposes, and if the node type	supports it,
     control messages may be converted to and from an equivalent ASCII form.
     The ASCII form is similar to the binary form, with	two exceptions:

     1.	  The cmdstr header field must contain the ASCII name of the command,
	  corresponding	to the cmd header field.

     2.	  The arguments	field contains a NUL-terminated	ASCII string version
	  of the message arguments.

     In	general, the arguments field of	a control message can be any arbitrary
     C data type.  Netgraph includes parsing routines to support some pre-de-
     fined datatypes in	ASCII with this	simple syntax:

     o	 Integer types are represented by base 8, 10, or 16 numbers.

     o	 Strings are enclosed in double	quotes and respect the normal C	lan-
	 guage backslash escapes.

     o	 IP addresses have the obvious form.

     o	 Arrays	are enclosed in	square brackets, with the elements listed con-
	 secutively starting at	index zero.  An	element	may have an optional
	 index and equals sign (`=') preceding it.  Whenever an	element	does
	 not have an explicit index, the index is implicitly the previous ele-
	 ment's	index plus one.

     o	 Structures are	enclosed in curly braces, and each field is specified
	 in the	form fieldname=value.

     o	 Any array element or structure	field whose value is equal to its
	 "default value" may be	omitted.  For integer types, the default value
	 is usually zero; for string types, the	empty string.

     o	 Array elements	and structure fields may be specified in any order.

     Each node type may	define its own arbitrary types by providing the	neces-
     sary routines to parse and	unparse.  ASCII	forms defined for a specific
     node type are documented in the corresponding man page.

   Generic Control Messages
     There are a number	of standard predefined messages	that will work for any
     node, as they are supported directly by the framework itself.  These are
     defined in	<netgraph/ng_message.h>	along with the basic layout of mes-
     sages and other similar information.

     NGM_CONNECT
	     Connect to	another	node, using the	supplied hook names on either
	     end.

     NGM_MKPEER
	     Construct a node of the given type	and then connect to it using
	     the supplied hook names.

     NGM_SHUTDOWN
	     The target	node should disconnect from all	its neighbours and
	     shut down.	 Persistent nodes such as those	representing physical
	     hardware might not	disappear from the node	namespace, but only
	     reset themselves.	The node must disconnect all of	its hooks.
	     This may result in	neighbors shutting themselves down, and	possi-
	     bly a cascading shutdown of the entire connected graph.

     NGM_NAME
	     Assign a name to a	node.  Nodes can exist without having a	name,
	     and this is the default for nodes created using the NGM_MKPEER
	     method.  Such nodes can only be addressed relatively or by	their
	     ID	number.

     NGM_RMHOOK
	     Ask the node to break a hook connection to	one of its neighbours.
	     Both nodes	will have their	"disconnect" method invoked.  Either
	     node may elect to totally shut down as a result.

     NGM_NODEINFO
	     Asks the target node to describe itself.  The four	returned
	     fields are	the node name (if named), the node type, the node ID
	     and the number of hooks attached.	The ID is an internal number
	     unique to that node.

     NGM_LISTHOOKS
	     This returns the information given	by NGM_NODEINFO, but in	addi-
	     tion includes an array of fields describing each link, and	the
	     description for the node at the far end of	that link.

     NGM_LISTNAMES
	     This returns an array of node descriptions	(as for	NGM_NODEINFO)
	     where each	entry of the array describes a named node.  All	named
	     nodes will	be described.

     NGM_LISTNODES
	     This is the same as NGM_LISTNAMES except that all nodes are
	     listed regardless of whether they have a name or not.

     NGM_LISTTYPES
	     This returns a list of all	currently installed netgraph types.

     NGM_TEXT_STATUS
	     The node may return a text	formatted status message.  The status
	     information is determined entirely	by the node type.  It is the
	     only "generic" message that requires any support within the node
	     itself and	as such	the node may elect to not support this mes-
	     sage.  The	text response must be less than	NG_TEXTRESPONSE	bytes
	     in	length (presently 1024).  This can be used to return general
	     status information	in human readable form.

     NGM_BINARY2ASCII
	     This message converts a binary control message to its ASCII form.
	     The entire	control	message	to be converted	is contained within
	     the arguments field of the	NGM_BINARY2ASCII message itself.  If
	     successful, the reply will	contain	the same control message in
	     ASCII form.  A node will typically	only know how to translate
	     messages that it itself understands, so the target	node of	the
	     NGM_BINARY2ASCII is often the same	node that would	actually re-
	     ceive that	message.

     NGM_ASCII2BINARY
	     The opposite of NGM_BINARY2ASCII.	The entire control message to
	     be	converted, in ASCII form, is contained in the arguments	sec-
	     tion of the NGM_ASCII2BINARY and need only	have the flags,
	     cmdstr, and arglen	header fields filled in, plus the
	     NUL-terminated string version of the arguments in the arguments
	     field.  If	successful, the	reply contains the binary version of
	     the control message.

   Flow	Control	Messages
     In	addition to the	control	messages that affect nodes with	respect	to the
     graph, there are also a number of flow control messages defined.  At
     present these are not handled automatically by the	system,	so nodes need
     to	handle them if they are	going to be used in a graph utilising flow
     control, and will be in the likely	path of	these messages.	 The default
     action of a node that does	not understand these messages should be	to
     pass them onto the	next node.  Hopefully some helper functions will as-
     sist in this eventually.  These messages are also defined in
     <netgraph/ng_message.h> and have a	separate cookie	NG_FLOW_COOKIE to help
     identify them.  They will not be covered in depth here.

INITIALIZATION
     The base netgraph code may	either be statically compiled into the kernel
     or	else loaded dynamically	as a KLD via kldload(8).  In the former	case,
     include

	   options NETGRAPH

     in	your kernel configuration file.	 You may also include selected node
     types in the kernel compilation, for example:

	   options NETGRAPH
	   options NETGRAPH_SOCKET
	   options NETGRAPH_ECHO

     Once the netgraph subsystem is loaded, individual node types may be
     loaded at any time	as KLD modules via kldload(8).	Moreover, netgraph
     knows how to automatically	do this; when a	request	to create a new	node
     of	unknown	type type is made, netgraph will attempt to load the KLD mod-
     ule ng_<type>.ko.

     Types can also be installed at boot time, as certain device drivers may
     want to export each instance of the device	as a netgraph node.

     In	general, new types can be installed at any time	from within the	kernel
     by	calling	ng_newtype(), supplying	a pointer to the type's	struct ng_type
     structure.

     The NETGRAPH_INIT() macro automates this process by using a linker	set.

EXISTING NODE TYPES
     Several node types	currently exist.  Each is fully	documented in its own
     man page:

     SOCKET  The socket	type implements	two new	sockets	in the new protocol
	     domain PF_NETGRAPH.  The new sockets protocols are	NG_DATA	and
	     NG_CONTROL, both of type SOCK_DGRAM.  Typically one of each is
	     associated	with a socket node.  When both sockets have closed,
	     the node will shut	down.  The NG_DATA socket is used for sending
	     and receiving data, while the NG_CONTROL socket is	used for send-
	     ing and receiving control messages.  Data and control messages
	     are passed	using the sendto(2) and	recvfrom(2) system calls, us-
	     ing a struct sockaddr_ng socket address.

     HOLE    Responds only to generic messages and is a	"black hole" for data.
	     Useful for	testing.  Always accepts new hooks.

     ECHO    Responds only to generic messages and always echoes data back
	     through the hook from which it arrived.  Returns any non-generic
	     messages as their own response.  Useful for testing.  Always ac-
	     cepts new hooks.

     TEE     This node is useful for "snooping".  It has 4 hooks: left,	right,
	     left2right, and right2left.  Data entering	from the right is
	     passed to the left	and duplicated on right2left, and data enter-
	     ing from the left is passed to the	right and duplicated on
	     left2right.  Data entering	from left2right	is sent	to the right
	     and data from right2left to left.

     RFC1490 MUX
	     Encapsulates/de-encapsulates frames encoded according to RFC
	     1490.  Has	a hook for the encapsulated packets (downstream) and
	     one hook for each protocol	(i.e., IP, PPP,	etc.).

     FRAME RELAY MUX
	     Encapsulates/de-encapsulates Frame	Relay frames.  Has a hook for
	     the encapsulated packets (downstream) and one hook	for each DLCI.

     FRAME RELAY LMI
	     Automatically handles frame relay "LMI" (link management inter-
	     face) operations and packets.  Automatically probes and detects
	     which of several LMI standards is in use at the exchange.

     TTY     This node is also a line discipline.  It simply converts between
	     mbuf frames and sequential	serial data, allowing a	TTY to appear
	     as	a netgraph node.  It has a programmable	"hotkey" character.

     ASYNC   This node encapsulates and	de-encapsulates	asynchronous frames
	     according to RFC 1662.  This is used in conjunction with the TTY
	     node type for supporting PPP links	over asynchronous serial
	     lines.

     ETHERNET
	     This node is attached to every Ethernet interface in the system.
	     It	allows capturing raw Ethernet frames from the network, as well
	     as	sending	frames out of the interface.

     INTERFACE
	     This node is also a system	networking interface.  It has hooks
	     representing each protocol	family (IP, AppleTalk, IPX, etc.) and
	     appears in	the output of ifconfig(8).  The	interfaces are named
	     "ng0", "ng1", etc.

     ONE2MANY
	     This node implements a simple round-robin multiplexer.  It	can be
	     used for example to make several LAN ports	act together to	get a
	     higher speed link between two machines.

     Various PPP related nodes
	     There is a	full multilink PPP implementation that runs in
	     netgraph.	The net/mpd port can use these modules to make a very
	     low latency high capacity PPP system.  It also supports PPTP VPNs
	     using the PPTP node.

     PPPOE   A server and client side implementation of	PPPoE.	Used in	con-
	     junction with either ppp(8) or the	net/mpd	port.

     BRIDGE  This node,	together with the Ethernet nodes, allows a very	flexi-
	     ble bridging system to be implemented.

     KSOCKET
	     This intriguing node looks	like a socket to the system but	di-
	     verts all data to and from	the netgraph system for	further	pro-
	     cessing.  This allows such	things as UDP tunnels to be almost
	     trivially implemented from	the command line.

     Refer to the section at the end of	this man page for more nodes types.

NOTES
     Whether a named node exists can be	checked	by trying to send a control
     message to	it (e.g., NGM_NODEINFO).  If it	does not exist,	ENOENT will be
     returned.

     All data messages are mbuf	chains with the	M_PKTHDR flag set.

     Nodes are responsible for freeing what they allocate.  There are three
     exceptions:

     1.	  Mbufs	sent across a data link	are never to be	freed by the sender.
	  In the case of error,	they should be considered freed.

     2.	  Messages sent	using one of NG_SEND_MSG_*() family macros are freed
	  by the recipient.  As	in the case above, the addresses associated
	  with the message are freed by	whatever allocated them	so the recipi-
	  ent should copy them if it wants to keep that	information.

     3.	  Both control messages	and data are delivered and queued with a
	  netgraph item.  The item must	be freed using NG_FREE_ITEM(item) or
	  passed on to another node.

FILES
     <netgraph/netgraph.h>
	     Definitions for use solely	within the kernel by netgraph nodes.

     <netgraph/ng_message.h>
	     Definitions needed	by any file that needs to deal with netgraph
	     messages.

     <netgraph/ng_socket.h>
	     Definitions needed	to use netgraph	socket type nodes.

     <netgraph/ng_><type>.h
	     Definitions needed	to use netgraph	type nodes, including the type
	     cookie definition.

     /boot/kernel/netgraph.ko
	     The netgraph subsystem loadable KLD module.

     /boot/kernel/ng_<type>.ko
	     Loadable KLD module for node type type.

     src/sys/netgraph/ng_sample.c
	     Skeleton netgraph node.  Use this as a starting point for new
	     node types.

USER MODE SUPPORT
     There is a	library	for supporting user-mode programs that wish to inter-
     act with the netgraph system.  See	netgraph(3) for	details.

     Two user-mode support programs, ngctl(8) and nghook(8), are available to
     assist manual configuration and debugging.

     There are a few useful techniques for debugging new node types.  First,
     implementing new node types in user-mode first makes debugging easier.
     The tee node type is also useful for debugging, especially	in conjunction
     with ngctl(8) and nghook(8).

     Also look in /usr/share/examples/netgraph for solutions to	several	common
     networking	problems, solved using netgraph.

SEE ALSO
     socket(2),	netgraph(3), ng_async(4), ng_atm(4), ng_atmllc(4),
     ng_bluetooth(4), ng_bpf(4), ng_bridge(4), ng_bt3c(4), ng_btsocket(4),
     ng_cisco(4), ng_device(4),	ng_echo(4), ng_eiface(4), ng_etf(4),
     ng_ether(4), ng_fec(4), ng_frame_relay(4),	ng_gif(4), ng_gif_demux(4),
     ng_h4(4), ng_hci(4), ng_hole(4), ng_hub(4), ng_iface(4), ng_ip_input(4),
     ng_ksocket(4), ng_l2cap(4), ng_l2tp(4), ng_lmi(4),	ng_mppc(4),
     ng_netflow(4), ng_one2many(4), ng_ppp(4), ng_pppoe(4), ng_pptpgre(4),
     ng_rfc1490(4), ng_socket(4), ng_split(4), ng_sppp(4), ng_sscfu(4),
     ng_sscop(4), ng_tee(4), ng_tty(4),	ng_ubt(4), ng_UI(4), ng_uni(4),
     ng_vjc(4),	ng_vlan(4), ngctl(8), nghook(8)

HISTORY
     The netgraph system was designed and first	implemented at Whistle Commu-
     nications,	Inc. in	a version of FreeBSD 2.2 customized for	the Whistle
     InterJet.	It first made its debut	in the main tree in FreeBSD 3.4.

AUTHORS
     Julian Elischer <julian@FreeBSD.org>, with	contributions by Archie	Cobbs
     <archie@FreeBSD.org>.

BSD				 May 25, 2008				   BSD

NAME | DESCRIPTION | INITIALIZATION | EXISTING NODE TYPES | NOTES | FILES | USER MODE SUPPORT | SEE ALSO | HISTORY | AUTHORS

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