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next_fli_frame(3) Allegro manual next_fli_frame(3) NAME next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library. SYNOPSIS #include <allegro.h> int next_fli_frame(int loop); DESCRIPTION Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, other- wise it will return FLI_EOF. The frame is read into the global vari- ables fli_bitmap and fli_palette. Example: while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ } RETURN VALUE Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file. SEE ALSO open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3) Allegro version 4.4.3 next_fli_frame(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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