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NG_SOCKET(4)		 BSD Kernel Interfaces Manual		  NG_SOCKET(4)

     ng_socket -- netgraph socket node type

     #include <netgraph/ng_message.h>
     #include <netgraph/ng_socket.h>

     A socket node is both a BSD socket	and a netgraph node.  The ng_socket
     node type allows user-mode	processes to participate in the	kernel
     netgraph(4) networking subsystem using the	BSD socket interface. The
     process must have root privileges to be able to create netgraph sockets
     however once created, any process that has	one may	use it.

     A new ng_socket node is created by	creating a new socket of type
     NG_CONTROL	in the protocol	family PF_NETGRAPH, using the socket(2)	system
     call.  Any	control	messages received by the node and not having a cookie
     value of NGM_SOCKET_COOKIE	are received  by the process, using
     recvfrom(2); the socket address argument is a struct sockaddr_ng contain-
     ing the sender's netgraph address.	Conversely, control messages can be
     sent to any node by calling sendto(2), supplying the recipient's address
     in	a struct sockaddr_ng.  The bind(2) system call may be used to assign a
     global netgraph name to the node.

     To	transmit and receive netgraph data packets, a NG_DATA socket must also
     be	created	using socket(2)	and associated with a ng_socket	node.  NG_DATA
     sockets do	not automatically have nodes associated	with them; they	are
     bound to a	specific node via the connect(2) system	call. The address ar-
     gument is the netgraph address of the ng_socket node already created.
     Once a data socket	is associated with a node, any data packets received
     by	the node are read using	recvfrom(2) and	any packets to be sent out
     from the node are written using sendto(2).	 In the	case of	data sockets,
     the struct	sockaddr_ng contains the name of the hook on which the data
     was received or should be sent.

     As	a special case,	to allow netgraph data sockets to be used as stdin or
     stdout on naive programs, a sendto(2) with	a NULL sockaddr	pointer, a
     send(2) or	a write(2) will	succeed	in the case where there	is exactly ONE
     hook  attached to the socket node,	(and thus the path is unambiguous).

     There is a	user library that simplifies using netgraph sockets; see

     This node type supports hooks with	arbitrary names	(as long as they are
     unique) and always	accepts	hook connection	requests.

     This node type supports the generic control messages, plus	the following:

	  When the last	hook is	removed	from this node,	it will	shut down as
	  if it	had received a NGM_SHUTDOWN message. Attempts to access	the
	  sockets associated will return ENOTCONN.

	  This is the default mode. When the last hook is removed, the node
	  will continue	to exist, ready	to accept new hooks until it is	ex-
	  plicitly shut	down.

     All other messages	with neither the NGM_SOCKET_COOKIE or
     NGM_GENERIC_COOKIE	will be	passed unaltered up the	NG_CONTROL socket.

     This node type shuts down and disappears when both	the associated
     NG_CONTROL	and NG_DATA sockets have been closed, or a NGM_SHUTDOWN	con-
     trol message is received. In the latter case, attempts to write to	the
     still-open	sockets	will return ENOTCONN.  If the NGM_SOCK_CMD_NOLINGER
     message has been received,	closure	of the last hook will also initiate a
     shutdown of the node.

     It	is not possible	to reject the connection of a hook, though any data
     received on that hook can certainly be ignored.

     The controlling process is	not notified of	all events that	an in-kernel
     node would	be notified of,	e.g. a new hook, or hook removal. We should
     define some node-initiated	messages for this purpose (to be sent up the
     control socket).

     socket(2),	netgraph(3), netgraph(4), ng_ksocket(4), ngctl(8)

     The ng_socket node	type was implemented in	FreeBSD	4.0.

     Julian Elischer <>

BSD			       January 19, 1999				   BSD


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