FreeBSD Manual Pages
rotate_sprite_v_flip_trans(3) Allegro manual rotate_sprite_v_flip_trans(3) NAME rotate_sprite_v_flip_trans - Rotates and flips a sprite. Allegro game programming library. SYNOPSIS #include <allegro.h> void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION Like rotate_sprite_trans, but flips the image vertically before rotat- ing it. To flip horizontally, use this routine but add itofix(128) to the angle. To flip in both directions, use rotate_sprite() and add itofix(128) to its angle. SEE ALSO rotate_sprite_trans(3), rotate_scaled_sprite_v_flip_trans(3), pivot_sprite_v_flip_trans(3), pivot_scaled_sprite_v_flip_trans(3), exsprite(3) Allegro version 4.4.3 rotate_sprite_v_flip_trans(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=rotate_sprite_v_flip_trans&sektion=3&manpath=FreeBSD+13.0-RELEASE+and+Ports>