FreeBSD Manual Pages
set_write_alpha_blender(3) Allegro manual set_write_alpha_blender(3) NAME set_write_alpha_blender - Enables the special alpha-channel editing mode. Allegro game programming library. SYNOPSIS #include <allegro.h> void set_write_alpha_blender(); DESCRIPTION Enables the special alpha-channel editing mode, which is used for draw- ing alpha channels over the top of an existing 32-bit RGB sprite, to turn it into an RGBA format image. After calling this function, you can set the drawing mode to DRAW_MODE_TRANS and then write draw color val- ues (0-255) onto a 32-bit image. This will leave the color values un- changed, but alter the alpha to whatever values you are writing. After enabling this mode you can also use draw_trans_sprite() to superimpose an 8-bit alpha mask over the top of an existing 32-bit sprite. SEE ALSO set_alpha_blender(3), draw_trans_sprite(3), drawing_mode(3), exal- pha(3), extrans(3) Allegro version 4.4.3 set_write_alpha_blender(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=set_write_alpha_blender&sektion=3&manpath=FreeBSD+13.0-RELEASE+and+Ports>