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SNMP_NETGRAPH(3)	 BSD Library Functions Manual	      SNMP_NETGRAPH(3)

NAME
     snmp_netgraph, snmp_node, snmp_nodename, ng_cookie_f, ng_hook_f,
     ng_register_cookie, ng_unregister_cookie, ng_register_hook,
     ng_unregister_hook, ng_unregister_module, ng_output, ng_output_node,
     ng_output_id, ng_dialog, ng_dialog_node, ng_dialog_id, ng_send_data,
     ng_mkpeer_id, ng_connect_node, ng_connect_id, ng_connect2_id,
     ng_connect2_tee_id, ng_rmhook, ng_rmhook_id, ng_rmhook_tee_id,
     ng_shutdown_id, ng_next_node_id, ng_node_id, ng_node_id_node,
     ng_node_name, ng_node_type, ng_peer_hook_id -- netgraph module for	snmpd

LIBRARY
     (begemotSnmpdModulePath."netgraph"	= /usr/lib/snmp_netgraph.so)

SYNOPSIS
     #include <bsnmp/snmpmod.h>
     #include <bsnmp/snmp_netgraph.h>

     extern ng_ID_t snmp_node;
     extern u_char *snmp_nodename;

     typedef void
     ng_cookie_f(const struct ng_mesg *mesg, const char	*path, ng_ID_t id,
	 void *uarg);

     typedef void
     ng_hook_f(const char *hook, const u_char *mesg, size_t len, void *uarg);

     void *
     ng_register_cookie(const struct lmodule *mod, uint32_t cookie,
	 ng_ID_t id, ng_cookie_f *func,	void *uarg);

     void
     ng_unregister_cookie(void *reg);

     void *
     ng_register_hook(const struct lmodule *mod, const char *hook,
	 ng_hook_f *func, void *uarg);

     void
     ng_unregister_hook(void *reg);

     void
     ng_unregister_module(const	struct lmodule *mod);

     int
     ng_output(const char *path, u_int cookie, u_int opcode, const void	*arg,
	 size_t	arglen);

     int
     ng_output_node(const char *node, u_int cookie, u_int opcode,
	 const void *arg, size_t arglen);

     int
     ng_output_id(ng_ID_t node,	u_int cookie, u_int opcode, const void *arg,
	 size_t	arglen);

     struct ng_mesg *
     ng_dialog(const char *path, u_int cookie, u_int opcode, const void	*arg,
	 size_t	arglen);

     struct ng_mesg *
     ng_dialog_node(const char *node, u_int cookie, u_int opcode,
	 const void *arg, size_t arglen);

     struct ng_mesg *
     ng_dialog_id(ng_ID_t id, u_int cookie, u_int opcode, const	void *arg,
	 size_t	arglen);

     int
     ng_send_data(const	char *hook, const void *sndbuf,	size_t sndlen);

     ng_ID_t
     ng_mkpeer_id(ng_ID_t id, const char *name,	const char *type,
	 const char *hook, const char *peerhook);

     int
     ng_connect_node(const char	*node, const char *ourhook,
	 const char *peerhook);

     int
     ng_connect_id(ng_ID_t id, const char *ourhook, const char *peerhook);

     int
     ng_connect2_id(ng_ID_t id,	ng_ID_t	peer, const char *ourhook,
	 const char *peerhook);

     int
     ng_connect2_tee_id(ng_ID_t	id, ng_ID_t peer, const	char *ourhook,
	 const char *peerhook);

     int
     ng_rmhook(const char *ourhook);

     int
     ng_rmhook_id(ng_ID_t id, const char *hook);

     int
     ng_rmhook_tee_id(ng_ID_t id, const	char *hook);

     int
     ng_shutdown_id(ng_ID_t id);

     ng_ID_t
     ng_next_node_id(ng_ID_t node, const char *type, const char	*hook);

     ng_ID_t
     ng_node_id(const char *path);

     ng_ID_t
     ng_node_id_node(const char	*node);

     ng_ID_t
     ng_node_name(ng_ID_t id, char *name);

     ng_ID_t
     ng_node_type(ng_ID_t id, char *type);

     int
     ng_peer_hook_id(ng_ID_t id, const char *hook, char	*peerhook);

DESCRIPTION
     The snmp_netgraph module implements a number of tables and	scalars	that
     enable remote access to the netgraph subsystem.  It also exports a	number
     of	global variables and functions,	that allow other modules to easily use
     the netgraph system.

     If	upon start up of the module the	variable begemotNgControlNodeName is
     not empty the module opens	a netgraph socket and names that socket	node.
     If	the variable is	empty, the socket is created, as soon as the variable
     is	written	with a non-empty name.	The socket can be closed by writing an
     empty string to the variable.  The	socket itself and its name are avail-
     able in snmp_node and snmp_nodename.

   SENDING AND RECEIVING MESSAGES AND DATA
     There are three functions for sending control message:

     ng_output()       sends a control message along the given path.

     ng_output_node()  sends a control message to the node with	name node and

     ng_output_id()    sends a control message to the node with	node id	id.

     Each of these functions takes the following arguments:

     cookie    is the node specific command cookie,

     opcode    is the node specific code for the operation to perform,

     arg       is a pointer to the message itself.  This message must start
	       with a struct ng_mesg.

     arglen    is the overall length of	the message (header plus arguments).
     The functions return the message id that can be used to match incoming
     responses or -1 if	an error occurs.

     Another class of functions	is used	to send	a control message and to wait
     for a matching response.  Note, that this operation blocks	the daemon, so
     use it only if you	are sure that the response will	happen.	 There is a
     maximum timeout that is configurable in the MIB variable
     begemotNgTimeout.	Other messages arriving	while the functions are	wait-
     ing for the response are queued and delivered on the next call to the
     module's idle function.

     ng_dialog()       sends a control message along the given path and	waits
		       for a matching response.

     ng_dialog_node()  sends a control message to the node with	name node and
		       waits for a matching response.

     ng_dialog_id()    sends a control message to the node with	id id and
		       waits for a matching response.

     All three functions take the same arguments as the	ng_output*() func-
     tions.  The functions return the response message in a buffer allocated
     by	malloc(3) or NULL in case of an	error.	The maximum size of the	re-
     sponse buffer can be configured in	the variable begemotNgResBufSiz.

     A data message can	be send	with the function ng_send_data().  This	func-
     tion takes	the name of the	snmp_node's hook through which to send the
     data, a pointer to	the message buffer and the size	of the message.	 It
     returns -1	if an error happens.

   ASYNCHRONOUS	CONTROL	AND DATA MESSAGES
     A module can register functions to	asynchronously receive control and
     data message.

     The function ng_register_cookie() registers a control message receive
     function.	If a control message is	received, that is not consumed by the
     dialog functions, the list	of registered control message receive func-
     tions is scanned.	If the cookie in the received message is the same as
     the cookie	argument to the	ng_register_cookie() call and the id argument
     to	the ng_register_cookie() call was either 0 or equals the node id which
     sent the control message, the handler function func is called with	a
     pointer to	the received message, the hook on which	the message was	re-
     ceived (or	NULL if	it was received	not on a hook),	the id of the sender's
     node and the uarg argument	of the registration call.  The handler func-
     tion should not modify the	contents of the	message, because more than one
     function may be registered	to the same cookie and node id.

     A control message registration can	be undone by calling
     ng_unregister_cookie() with the return value of the registration call.
     If	an error occurs	while registering, ng_register_cookie()	returns	NULL.

     A module can call ng_register_hook() to register a	callback for data mes-
     sages on one of the snmp_node's hooks.  If	a data message is received on
     that hook,	the callback function func is called with the hook name, a
     pointer to	the data message, the size of the message and the argument
     uarg to the registration function.	 The message should be treated as
     read-only.	 A data	message	registration can be undone by calling
     ng_unregister_hook() with the return value	of the registration call.  If
     an	error occurs while registering,	ng_register_hook() returns NULL.

     The function ng_unregister_module() removes all control and data regis-
     trations for that module.

   FINDING NODES AND NODE CHARACTERISTICS
     The function ng_node_id() returns the id of the node addressed by path or
     0 if the node does	not exists.

     The function ng_node_id_node() returns the	id of the node with name node
     or	0 if the node does not exist.

     The function ng_node_node() retrieves the name of the node	with id	id and
     writes it to the buffer pointed to	by name.  This buffer should be	at
     least NG_NODESIZ bytes long.  The function	returns	the node id or 0 if
     the node is not found.

     The function ng_node_type() retrieves the name of the node	with id	id and
     writes it to the buffer pointed to	by type.  This buffer should be	at
     least NG_TYPESIZ bytes long.  The function	returns	the node id or 0 if
     the node is not found.

     The function ng_peer_hook_id() writes the name of the peer	hook of	the
     hook hook on the node with	id to the buffer pointed to by peer_hook.  The
     buffer should be at least NG_HOOKSIZ bytes	long.  The function returns 0
     if	the node and the hook is found,	-1 otherwise.  The function skips in-
     termediate	tee nodes (see ng_tee(4)).

     The function ng_next_node_id() returns the	node id	of the peer node that
     is	on the other side of hook hook of node id.  If type is not NULL, the
     function checks, that the peer node's type	is type.  The function skips
     intermediate tee nodes (see ng_tee(4)).  It returns the node id of	the
     peer node or 0 if an error	occurs or the types do not match.

   CHANGING THE	GRAPH
     A number of functions can be used to create or destroy nodes and hooks.

     The function ng_mkpeer_id() creates a new node of type type whose hook
     peerhook will be connected	to hook	of node	id.  If	name is	not NULL the
     new node is named with this name.	The function returns The node id of
     the new node or 0 if an error happens.

     The functions ng_connect_node() and ng_connect_id() make a	new hook con-
     necting ourhook of	the modules socket node	snmp_node to peerhook of the
     node identified by	id id or name node.  The functions return 0 on success
     or	-1 otherwise.

     The function ng_connect2_id() connects hook ourhook of the	node with id
     id	to hook	peerhook of the	node with id peer.  The	functions return 0 on
     success or	-1 otherwise.  The function ng_connect2_tee_id() does the same
     as	ng_connect2_id() except, that it puts an unnamed tee node between the
     two nodes.

     The function ng_rmhook() removes hook hook	on the module's	snmp_node.
     The function ng_rmhook_id() removes hook hook on the node with id id.
     The function ng_rmhook_tee_id() additionally shuts	down all tee nodes be-
     tween the node and	the first non-tee peer.

     The function ng_shutdown_id() destroys the	given node.

FILES
     /usr/share/bsnmp/defs/netgraph_tree.def
		The description	of the MIB tree	implemented by snmp_netgraph.

     /usr/share/bsnmp/mibs/BEGEMOT-NETGRAPH.txt
		This is	the MIB	that is	implemented by this module.

SEE ALSO
     gensnmptree(1), snmpmod(3)

AUTHORS
     Hartmut Brandt <harti@FreeBSD.org>

BSD			       November	14, 2003			   BSD

NAME | LIBRARY | SYNOPSIS | DESCRIPTION | FILES | SEE ALSO | AUTHORS

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