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SoX(7)				Sound eXchange				SoX(7)

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation

       This  manual  describes	SoX  supported	file  formats and audio	device
       types; the SoX manual set starts	with sox(1).

       Format types that can SoX can determine by  a  filename	extension  are
       listed  with  their names preceded by a dot.  Format types that are op-
       tionally	built into SoX are marked `(optional)'.

       Format types that can be	handled	by an external library via an optional
       pseudo  file  type  (currently  sndfile)	are marked e.g.	`(also with -t
       sndfile)'.  This	might be useful	if you have a file that	 doesn't  work
       with  SoX's default format readers and writers, and there's an external
       reader or writer	for that format.

       To see if SoX has support for an	optional format	or device,  enter  sox
       -h and look for its name	under the list:	`AUDIO FILE FORMATS' or	`AUDIO

       .raw (also with -t sndfile), .f32, .f64,	.s8, .s16, .s24, .s32,
       .u8, .u16, .u24,	.u32, .ul, .al,	.lu, .la
	      Raw (headerless) audio files.  For raw, the sample rate and  the
	      data  encoding  must be given using command-line format options;
	      for the other listed types, the sample  rate  defaults  to  8kHz
	      (but may be overridden), and the data encoding is	defined	by the
	      given suffix.  Thus f32 and f64 indicate files encoded as	32 and
	      64-bit (IEEE single and double precision)	floating point PCM re-
	      spectively; s8, s16, s24,	and s32	indicate 8, 16,	24, and	32-bit
	      signed  integer PCM respectively;	u8, u16, u24, and u32 indicate
	      8, 16, 24, and 32-bit unsigned integer PCM respectively; ul  in-
	      dicates `<mu>-law' (8-bit), al indicates `A-law' (8-bit),	and lu
	      and la are inverse bit order `<mu>-law' and  inverse  bit	 order
	      `A-law'  respectively.  For all raw formats, the number of chan-
	      nels defaults to 1 (but may be overridden).

	      Headerless audio files on	a SPARC	computer are likely to	be  of
	      format  ul;  on a	Mac, they're likely to be u8 but with a	sample
	      rate of 11025 or 22050 Hz.

	      See .ima and .vox	for raw	ADPCM formats, and .cdda  for  raw  CD
	      digital audio.

       .f4, .f8, .s1, .s2, .s3,	.s4,
       .u1, .u2, .u3, .u4, .sb,	.sw, .sl, .ub, .uw
	      Deprecated aliases for f32, f64, s8, s16,	s24, s32,
	      u8, u16, u24, u32, s8, s16, s32, u8, and u16 respectively.

       .8svx (also with	-t sndfile)
	      Amiga 8SVX musical instrument description	format.

       .aiff, .aif (also with -t sndfile)
	      AIFF  files  as  used on old Apple Macs, Apple IIc/IIgs and SGI.
	      SoX's AIFF support does not include multiple  audio  chunks,  or
	      the  8SVX	musical	instrument description format.	AIFF files are
	      multimedia archives and can  have	 multiple  audio  and  picture
	      chunks  -	 you  may  need	a separate archiver to work with them.
	      With Mac OS X, AIFF has been superseded by CAF.

       .aiffc, .aifc (also with	-t sndfile)
	      AIFF-C is	a format based on AIFF that was	created	to allow  han-
	      dling compressed audio.  It can also handle little endian	uncom-
	      pressed linear data that is often	referred to as sowt  encoding.
	      This  encoding  has  also	 become	the defacto format produced by
	      modern Macs as well as iTunes on	any  platform.	 AIFF-C	 files
	      produced by other	applications typically have the	file extension
	      .aif and require looking at its header to	detect the  true  for-
	      mat.  The	sowt encoding is the only encoding that	SoX can	handle
	      with this	format.

	      AIFF-C is	defined	in DAVIC 1.4 Part 9 Annex B.  This  format  is
	      referred from ARIB STD-B24, which	is specified for Japanese data
	      broadcasting.  Any private chunks	are not	supported.

       alsa (optional)
	      Advanced Linux Sound Architecture	device driver;	supports  both
	      playing  and  recording audio.  ALSA is only used	in Linux-based
	      operating	systems, though	these often support OSS	(see below) as
	      well.  Examples:
		   sox infile -t alsa
		   sox infile -t alsa default
		   sox infile -t alsa plughw:0,0
		   sox -b 16 -t	alsa hw:1 outfile
	      See also play(1),	rec(1),	and sox(1) -d.

       .amb   Ambisonic	 B-Format: a specialisation of .wav with between 3 and
	      16 channels of audio for use with	 an  Ambisonic	decoder.   See
	      for details.  It is up to	the user to get	the channels  together
	      in the right order and at	the correct amplitude.

       .amr-nb (optional)
	      Adaptive	Multi  Rate - Narrow Band speech codec;	a lossy	format
	      used in 3rd generation mobile telephony and defined in  3GPP  TS
	      26.071 et	al.

	      AMR-NB audio has a fixed sampling	rate of	8 kHz and supports en-
	      coding to	the following bit-rates	(as selected  by  the  -C  op-
	      tion): 0 = 4.75 kbit/s, 1	= 5.15 kbit/s, 2 = 5.9 kbit/s, 3 = 6.7
	      kbit/s, 4	= 7.4 kbit/s 5 = 7.95 kbit/s, 6	=  10.2	 kbit/s,  7  =
	      12.2 kbit/s.

       .amr-wb (optional)
	      Adaptive	Multi  Rate  -	Wide Band speech codec;	a lossy	format
	      used in 3rd generation mobile telephony and defined in  3GPP  TS
	      26.171 et	al.

	      AMR-WB  audio  has  a fixed sampling rate	of 16 kHz and supports
	      encoding to the following	bit-rates (as selected by the  -C  op-
	      tion):  0	 =  6.6	kbit/s,	1 = 8.85 kbit/s, 2 = 12.65 kbit/s, 3 =
	      14.25 kbit/s, 4 =	15.85 kbit/s 5	=  18.25  kbit/s,  6  =	 19.85
	      kbit/s, 7	= 23.05	kbit/s,	8 = 23.85 kbit/s.

       ao (optional)'s  Audio	 Output	 device	driver;	works only for playing
	      audio.  It supports a wide range of devices and sound systems  -
	      see  its	documentation  for the full range.  For	the most part,
	      SoX's use	of libao cannot	be configured directly;	instead, libao
	      configuration files must be used.

	      The  filename  specified is used to determine which libao	plugin
	      to use.  Normally, you should specify `default' as the filename.
	      If  that	doesn't	give the desired behavior then you can specify
	      the short	name for a given plugin	(such as pulse for pulse audio
	      plugin).	Examples:
		   sox infile -t ao
		   sox infile -t ao default
		   sox infile -t ao pulse
	      See also play(1) and sox(1) -d.

       .au, .snd (also with -t sndfile)
	      Sun Microsystems AU files.  There	are many types of AU file; DEC
	      has invented its own with	a different magic number and byte  or-
	      der.   To	 write	a  DEC file, use the -L	option with the	output
	      file options.

	      Some .au files are known to have invalid AU headers;  these  are
	      probably	original  Sun  <mu>-law	8000 Hz	files and can be dealt
	      with using the .ul format	(see below).

	      It is possible to	override AU file header	information  with  the
	      -r  and  -c  options,  in	which case SoX will issue a warning to
	      that effect.

       .avr   Audio Visual Research format; used by  a	number	of  commercial
	      packages on the Mac.

       .caf (optional)
	      Apple's Core Audio File format.

       .cdda, .cdr
	      `Red Book' Compact Disc Digital Audio (raw audio).  CDDA has two
	      audio channels formatted as  16-bit  signed  integers  (big  en-
	      dian)at  a sample	rate of	44.1 kHz.  The number of (stereo) sam-
	      ples in each CDDA	track is always	a multiple of 588.

       coreaudio (optional)
	      Mac OSX CoreAudio	 device	 driver:  supports  both  playing  and
	      recording	 audio.	  If a filename	is not specific	or if the name
	      is "default" then	the default audio  device  is  selected.   Any
	      other  name will be used to select a specific device.  The valid
	      names can	be seen	in the System Preferences->Sound menu and then
	      under the	Output and Input tabs.

		   sox infile -t coreaudio
		   sox infile -t coreaudio default
		   sox infile -t coreaudio "Internal Speakers"
	      See also play(1),	rec(1),	and sox(1) -d.

       .cvsd, .cvs
	      Continuously Variable Slope Delta	modulation.  A headerless for-
	      mat used to compress speech audio	for applications such as voice
	      mail.  This format is sometimes used with	bit-reversed samples -
	      the -X format option can be used to set the bit-order.

       .cvu   Continuously Variable Slope Delta	modulation (unfiltered).  This
	      is an alternative	handler	for CVSD that is unfiltered but	can be
	      used with	any bit-rate.  E.g.
		   sox infile outfile.cvu rate 28k
		   play	-r 28k outfile.cvu sinc	-3.4k

       .dat   Text Data	files.	These files contain a  textual	representation
	      of  the  sample  data.   There is	one line at the	beginning that
	      contains the sample rate,	and one	line that contains the	number
	      of  channels.  Subsequent	lines contain two or more numeric data
	      intems: the time since the beginning of the first	sample and the
	      sample value for each channel.

	      Values  are normalized so	that the maximum and minimum are 1 and
	      -1.  This	file format can	be used	to create data files  for  ex-
	      ternal  programs	such  as FFT analysers or graph	routines.  SoX
	      can also convert a file in this format  back  into  one  of  the
	      other file formats.

	      Example containing only 2	stereo samples of silence:

		  ; Sample Rate	8012
		  ; Channels 2
			      0	  0    0
		  0.00012481278	  0    0

       .dvms, .vms
	      Used  in	Germany	 to  compress  speech audio for	voice mail.  A
	      self-describing variant of cvsd.

       .fap (optional)
	      See .paf.

       .flac (optional;	also with -t sndfile)'s Free Lossless Audio CODEC compressed audio.  FLAC  is
	      an  open,	 patent-free CODEC designed for	compressing music.  It
	      is similar to MP3	and Ogg	Vorbis,	but lossless, meaning that au-
	      dio is compressed	in FLAC	without	any loss in quality.

	      SoX  can	read  native FLAC files	(.flac)	but not	Ogg FLAC files
	      (.ogg).  [But see	.ogg below for information relating to support
	      for Ogg Vorbis files.]

	      SoX  can write native FLAC files according to a given or default
	      compression level.  8 is the default compression level and gives
	      the  best	 (but  slowest)	 compression;  0  gives	the least (but
	      fastest) compression.  The compression level is  selected	 using
	      the -C option [see sox(1)] with a	whole number from 0 to 8.

       .fssd  An alias for the .u8 format.

       .gsrt  Grandstream  ring-tone  files.  Whilst this file format can con-
	      tain A-Law, <mu>-law, GSM, G.722,	G.723, G.726, G.728,  or  iLBC
	      encoded  audio,  SoX supports reading and	writing	only A-Law and
	      <mu>-law.	 E.g.
		 sox music.wav -t gsrt ring.bin
		 play ring.bin

       .gsm (optional; also with -t sndfile)
	      GSM 06.10	Lossy Speech Compression.  A  lossy  format  for  com-
	      pressing	speech which is	used in	the Global Standard for	Mobile
	      telecommunications (GSM).	 It's good for its purpose,  shrinking
	      audio  data  size,  but  it  will	introduce lots of noise	when a
	      given audio signal is encoded and	decoded	multiple times.	  This
	      format  is  used	by some	voice mail applications.  It is	rather
	      CPU intensive.

       .hcom  Macintosh	HCOM files.  These are Mac  FSSD  files	 with  Huffman

       .htk   Single  channel  16-bit  PCM  format  used by HTK, a toolkit for
	      building Hidden Markov Model speech processing tools.

       .ircam (also with -t sndfile)
	      Another name for .sf.

       .ima (also with -t sndfile)
	      A	headerless file	of IMA ADPCM  audio  data.  IMA	 ADPCM	claims
	      16-bit  precision	packed into only 4 bits, but in	fact sounds no
	      better than .vox.

       .lpc, .lpc10
	      LPC-10 is	a compression  scheme  for  speech  developed  in  the
	      United  States.  See for de-
	      tails. There is no associated file format, so SoX's  implementa-
	      tion is headerless.

       .mat, .mat4, .mat5 (optional)
	      Matlab 4.2/5.0 (respectively GNU Octave 2.0/2.1) format (.mat is
	      the same as .mat4).

       .m3u   A	playlist format; contains a list  of  audio  files.   SoX  can
	      read,  but  not  write this file format.	See [1]	for details of
	      this format.

       .maud  An IFF-conforming	audio file type, registered by MS  MacroSystem
	      Computer	GmbH, published	along with the `Toccata' sound-card on
	      the Amiga.  Allows 8bit linear, 16bit linear, A-Law, <mu>-law in
	      mono and stereo.

       .mp3, .mp2 (optional read, optional write)
	      MP3  compressed  audio;  MP3  (MPEG  Layer  3)  is a part	of the
	      patent-encumbered	MPEG standards for audio  and  video  compres-
	      sion.   It is a lossy compression	format that achieves good com-
	      pression rates with little quality loss.

	      Because MP3 is patented, SoX cannot be distributed with MP3 sup-
	      port  without incurring the patent holder's fees.	 Users who re-
	      quire SoX	with MP3 support must currently	compile	and build  SoX
	      with  the	 MP3  libraries	 (LAME & MAD) from source code,	or, in
	      some cases, obtain pre-built dynamically loadable	libraries.

	      When reading MP3 files, up to 28 bits of precision is stored al-
	      though  only  16 bits is reported	to user.  This is to allow de-
	      fault behavior of	writing	16 bit output files.  A	user can spec-
	      ify  a  higher  precision	for the	output file to prevent lossing
	      this extra information.  MP3 output files	will use up to 24 bits
	      of precision while encoding.

	      MP3 compression parameters can be	selected using SoX's -C	option
	      as follows (note that the	current	syntax is subject to change):

	      The primary parameter to the LAME	encoder	is the	bit  rate.  If
	      the  value  of the -C value is a positive	integer, it's taken as
	      the bitrate in kbps (e.g.	if you specify 128, it uses 128	kbps).

	      The second most important	parameter is probably  "quality"  (re-
	      ally  performance),  which  allows  balancing encoding speed vs.
	      quality.	In LAME, 0 specifies highest quality but is very slow,
	      while 9 selects poor quality, but	is fast. (5 is the default and
	      2	is recommended as a good trade-off for high quality encodes.)

	      Because the -C value is a	float, the fractional part is used  to
	      select  quality.	128.2 selects 128 kbps encoding	with a quality
	      of 2. There is one problem with this approach. We	 need  128  to
	      specify  128  kbps encoding with default quality,	so 0 means use
	      default. Instead of 0 you	have to	use .01	(or  .99)  to  specify
	      the highest quality (128.01 or 128.99).

	      LAME  uses  bitrate  to  specify	a constant bitrate, but	higher
	      quality can be achieved using Variable Bit Rate (VBR). VBR qual-
	      ity  (really size) is selected using a number from 0 to 9. Use a
	      value of 0 for high quality, larger files,  and  9  for  smaller
	      files of lower quality. 4	is the default.

	      In  order	 to squeeze the	selection of VBR into the the -C value
	      float we use negative numbers to select VRR. -4.2	 would	select
	      default  VBR encoding (size) with	high quality (speed). One spe-
	      cial case	is 0, which is a valid VBR encoding parameter but  not
	      a	 valid bitrate.	 Compression value of 0	is always treated as a
	      high quality vbr,	as a result both -0.2 and 0.2 are  treated  as
	      highest quality VBR (size) and high quality (speed).

	      See also Ogg Vorbis for a	similar	format.

       .nist (also with	-t sndfile)
	      See .sph.

       .ogg, .vorbis (optional)'s  Ogg  Vorbis  compressed  audio; an open, patent-free
	      CODEC designed for music and streaming audio.   It  is  a	 lossy
	      compression  format  (similar  to	 MP3, VQF & AAC) that achieves
	      good compression rates with a minimum amount of quality loss.

	      SoX can decode all types of Ogg Vorbis files, and	can encode  at
	      different	compression levels/qualities given as a	number from -1
	      (highest compression/lowest quality) to 10 (lowest  compression,
	      highest  quality).   By  default the encoding quality level is 3
	      (which gives an encoded rate of approx. 112kbps),	but  this  can
	      be changed using the -C option (see above) with a	number from -1
	      to 10; fractional	numbers	(e.g.  3.6) are	also allowed.	Decod-
	      ing  is  somewhat	 CPU intensive and encoding is very CPU	inten-

	      See also .mp3 for	a similar format.

       .opus (optional)'s Opus compressed audio;	an  open,  lossy,  low-latency
	      codec  offering  a  wide range of	compression rates. It uses the
	      Ogg container.

	      SoX can only read	Opus files, not	write them.

       oss (optional)
	      Open Sound System	/dev/dsp device	driver;	supports both  playing
	      and  recording audio.  OSS support is available in Unix-like op-
	      erating systems, sometimes together with alternative sound  sys-
	      tems (such as ALSA).  Examples:
		   sox infile -t oss
		   sox infile -t oss /dev/dsp
		   sox -b 16 -t	oss /dev/dsp outfile
	      See also play(1),	rec(1),	and sox(1) -d.

       .paf, .fap (optional)
	      Ensoniq PARIS file format	(big and little-endian respectively).

       .pls   A	 playlist  format;  contains  a	 list of audio files.  SoX can
	      read, but	not write this file format.  See [2]  for  details  of
	      this format.

	      Note:  SoX  support  for	SHOUTcast PLS relies on	wget(1)	and is
	      only partially supported:	it's necessary to  specify  the	 audio
	      type manually, e.g.
		   play	-t mp3 "http://a.server/pls?rn=265&file=filename.pls"
	      and  SoX	does  not  know	about alternative servers - hit	Ctrl-C
	      twice in quick succession	to quit.

       .prc   Psion Record. Used in Psion EPOC PDAs (Series 5, Revo and	 simi-
	      lar)  for	 System	 alarms	 and  recordings  made by the built-in
	      Record application.  When	writing, SoX defaults to A-law,	 which
	      is recommended; if you must use ADPCM, then use the -e ima-adpcm
	      switch. The sound	quality	is poor	because	Psion Record seems  to
	      insist  on  frames  of  800  samples or fewer, so	that the ADPCM
	      CODEC has	to be reset at every  800  frames,  which  causes  the
	      sound to glitch every tenth of a second.

       pulseaudio (optional)
	      PulseAudio driver; supports both playing and recording of	audio.
	      PulseAudio is a cross platform networked	sound  server.	 If  a
	      file  name  is specified with this driver, it is ignored.	 Exam-
		   sox infile -t pulseaudio
		   sox infile -t pulseaudio default
	      See also play(1),	rec(1),	and sox(1) -d.

       .pvf (optional)
	      Portable Voice Format.

       .sd2 (optional)
	      Sound Designer 2 format.

       .sds (optional)
	      MIDI Sample Dump Standard.

       .sf (also with -t sndfile)
	      IRCAM  SDIF  (Institut  de  Recherche  et	 Coordination	Acous-
	      tique/Musique  Sound  Description	 Interchange  Format). Used by
	      academic music software such as  the  CSound  package,  and  the
	      MixView sound sample editor.

       .sln   Asterisk	PBX  `signed linear' 8khz, 16-bit signed integer, lit-
	      tle-endian raw format.

       .sph, .nist (also with -t sndfile)
	      SPHERE (SPeech HEader Resources) is a  file  format  defined  by
	      NIST  (National  Institute  of  Standards	and Technology)	and is
	      used with	speech audio.  SoX can read these files	when they con-
	      tain  <mu>-law and PCM data.  It will ignore any header informa-
	      tion that	says the data is compressed using shorten  compression
	      and  will	 treat	the data as either <mu>-law or PCM.  This will
	      allow SoX	and the	command	line shorten program  to  be  run  to-
	      gether using pipes to encompasses	the data and then pass the re-
	      sult to SoX for processing.

       .smp   Turtle Beach SampleVision	files.	SMP files are for use with the
	      PC-DOS  package  SampleVision  by	 Turtle	Beach Softworks.  This
	      package is for communication to several MIDI samplers.  All sam-
	      ple  rates  are  supported  by the package, although not all are
	      supported	by the samplers	themselves.  Currently loop points are

       .snd   See .au, .sndr and .sndt.

       sndfile (optional)
	      This  is	a  pseudo-type	that forces libsndfile to be used. For
	      writing files, the actual	file type is then taken	from the  out-
	      put file name; for reading them, it is deduced from the file.

       sndio (optional)
	      OpenBSD audio device driver; supports both playing and recording
		   sox infile -t sndio
	      See also play(1),	rec(1),	and sox(1) -d.

       .sndr  Sounder files.  An MS-DOS/Windows	format from  the  early	 '90s.
	      Sounder files usually have the extension `.SND'.

       .sndt  SoundTool	 files.	 An MS-DOS/Windows format from the early '90s.
	      SoundTool	files usually have the extension `.SND'.

       .sou   An alias for the .u8 raw format.

       .sox   SoX's native uncompressed	PCM format, intended for  storing  (or
	      piping)  audio  at  intermediate processing points (i.e. between
	      SoX invocations).	 It has	much in	common with the	 popular  WAV,
	      AIFF,  and  AU  uncompressed  PCM	formats, but has the following
	      specific characteristics:	the PCM	samples	are always  stored  as
	      32  bit  signed integers,	the samples are	stored (by default) as
	      `native endian', and the	number	of  samples  in	 the  file  is
	      recorded as a 64-bit integer.  Comments are also supported.

	      See `Special Filenames' in sox(1)	for examples of	using the .sox
	      format with `pipes'.

       sunau (optional)
	      Sun /dev/audio device driver; supports both playing and  record-
	      ing audio.  For example:
		   sox infile -t sunau /dev/audio
		   sox infile -t sunau -e mu-law -c 1 /dev/audio
	      for older	sun equipment.

	      See also play(1),	rec(1),	and sox(1) -d.

       .txw   Yamaha  TX-16W  sampler.	 A  file format	from a Yamaha sampling
	      keyboard which wrote IBM-PC format 3.5" floppies.	 Handles read-
	      ing  of files which do not have the sample rate field set	to one
	      of the expected by looking  at  some  other  bytes  in  the  at-
	      tack/loop	 length	fields,	and defaulting to 33 kHz if the	sample
	      rate is still unknown.

       .vms   See .dvms.

       .voc (also with -t sndfile)
	      Sound Blaster VOC	files.	VOC files are multi-part  and  contain
	      silence parts, looping, and different sample rates for different
	      chunks.  On input, the silence parts are filled out,  loops  are
	      rejected,	 and  sample  data with	a new sample rate is rejected.
	      Silence with a different sample rate is generated	appropriately.
	      On  output,  silence  is not detected, nor are impossible	sample
	      rates.  SoX supports reading (but	not writing)  VOC  files  with
	      multiple	blocks,	 and  files  containing	 <mu>-law,  A-law, and
	      2/3/4-bit	ADPCM samples.

	      See .ogg.

       .vox (also with -t sndfile)
	      A	headerless file	of  Dialogic/OKI  ADPCM	 audio	data  commonly
	      comes  with the extension	.vox.  This ADPCM data has 12-bit pre-
	      cision packed into only 4-bits.

	      Note: some early Dialogic	hardware does not always reset the AD-
	      PCM  encoder  at the start of each vox file.  This can result in
	      clipping and/or DC offset	problems when it comes to decoding the
	      audio.   Whilst little can be done about the clipping, a DC off-
	      set can be removed by passing the	decoded	audio through a	 high-
	      pass filter, e.g.:
		   sox input.vox output.wav highpass 10

       .w64 (optional)
	      Sonic Foundry's 64-bit RIFF/WAV format.

       .wav (also with -t sndfile)
	      Microsoft	.WAV RIFF files.  This is the native audio file	format
	      of Windows, and widely used for uncompressed audio.

	      Normally .wav files have all  formatting	information  in	 their
	      headers,	and so do not need any format options specified	for an
	      input file.  If any are, they will override the file header, and
	      you will be warned to this effect.  You had better know what you
	      are doing! Output	format options will cause a format conversion,
	      and the .wav will	written	appropriately.

	      SoX  can read and	write linear PCM, floating point, <mu>-law, A-
	      law, MS ADPCM, and IMA (or  DVI)	ADPCM  encoded	samples.   WAV
	      files  can  also	contain	 audio encoded in many other ways (not
	      currently	supported with SoX) e.g. MP3; in  some	cases  such  a
	      file can still be	read by	SoX by overriding the file type, e.g.
		 play -t mp3 mp3-encoded.wav
	      Big  endian  versions  of	RIFF files, called RIFX, are also sup-
	      ported.  To write	a RIFX file, use the -B	option with the	output
	      file options.

       waveaudio (optional)
	      MS-Windows native	audio device driver.  Examples:
		   sox infile -t waveaudio
		   sox infile -t waveaudio default
		   sox infile -t waveaudio 1
		   sox infile -t waveaudio "High Definition Audio Device ("
	      If  the device name is omitted, -1, or default, then you get the
	      `Microsoft Wave Mapper' device.  Wave Mapper means `use the sys-
	      tem  default  audio  devices'.   You  can	control	what `default'
	      means via	the OS Control Panel.

	      If the device name given is some other number, you get that  au-
	      dio  device  by index; so	recording with device name 0 would get
	      the first	input device (perhaps the microphone), 1 would get the
	      second  (perhaps	line  in), etc.	 Playback using	0 will get the
	      first output device (usually the only audio device).

	      If the device name given is something other than a  number,  SoX
	      tries  to	 match it (maximum 31 characters) against the names of
	      the available devices.

	      See also play(1),	rec(1),	and sox(1) -d.

	      A	non-standard, but widely used, variant of .wav.	 Some applica-
	      tions  cannot  read  a  standard WAV file	header for PCM-encoded
	      data with	sample-size greater than 16-bits or with more than two
	      channels,	 but can read a	non-standard WAV header.  It is	likely
	      that such	applications will eventually be	updated	to support the
	      standard	header,	 but  in the mean time,	this SoX format	can be
	      used to create files with	the non-standard  header  that	should
	      work with	these applications.  (Note that	SoX will automatically
	      detect and read WAV files	with the non-standard header.)

	      The most common use of this file-type is likely to be along  the
	      following	lines:
		   sox infile.any -t wavpcm -e signed-integer outfile.wav

       .wv (optional)
	      WavPack  lossless	audio compression.  Note that, when converting
	      .wav to this format and back again, the RIFF header is not  nec-
	      essarily preserved losslessly (though the	audio is).

       .wve (also with -t sndfile)
	      Psion  8-bit A-law.  Used	on Psion SIBO PDAs (Series 3 and simi-
	      lar).  This format is deprecated in SoX, but will	continue to be
	      used in libsndfile.

       .xa    Maxis  XA	 files.	  These	 are  16-bit ADPCM audio files used by
	      Maxis games.  Writing .xa	files is currently not supported,  al-
	      though adding write support should not be	very difficult.

       .xi (optional)
	      Fasttracker 2 Extended Instrument	format.

       sox(1), soxi(1),	libsox(3), octave(1), wget(1)

       The SoX web page	at
       SoX scripting examples at

       [1]    Wikipedia, M3U,

       [2]    Wikipedia, PLS,

       Copyright 1998-2013 Chris Bagwell and SoX Contributors.
       Copyright 1991 Lance Norskog and	Sundry Contributors.

       Chris Bagwell (	Other authors and con-
       tributors are listed in the ChangeLog file that is distributed with the
       source code.

soxformat		       December	31, 2014			SoX(7)


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